using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class ArtifactData:GameData
{
    public List<bool> haveItem = new List<bool>();//拥有的神器
    public string currArtifact = "";//当前装备的神器
    [Header("是否拥有符咒")]
    public List<bool> haveItemTurn = new List<bool>();
    [Header("佩戴")]
    public string currOne = "";
    public string currTow = "";
    //礼包码
    public List<bool> giftCode = new List<bool>();
}
